Showing posts with label HOLDER SERIES. Show all posts
Showing posts with label HOLDER SERIES. Show all posts

Apr 8, 2007

The Holder of Legion

Due to unpopularity and a comment : "it ain't creepy after the first one", I've decided to cease the HOLDER SERIES. It's too tiring to come up with something when you've got nothing. This is the planned ending, enjoy!

In any city, in any country, go to any bigger hospital you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Legion". The worker's expression will freeze and he will ask you to leave. Do not obey, instead keep asking, about once a minute. After some time, maybe minutes, maybe hours, the worker will finally give in. By this time, he will be close to crying, probably even collapsing due to the pressure you're putting onto him by the mere mentioning of this Holder's name.

But, you will be taken to a remote part of the hospital. That part where all those people go when they are destined to die in the hospital they're in. The part where all hope is lost, where not even the cheeriest person is happy. You will be taken deep into these hallways, deep down below the surface. The worker will take you to a door further below than any other in the building, possibly even a hundred meters below the basement. This is where your last chance to turn back is. Should you decide to go into this door, your fate will be sealed, and there will be no chance of ever leaving alive. Turn back if you want to find other pieces. If not...Well, then ask the worker to unlock the door. He will beg you to leave, tears flowing over his cheeks, and he will, if you keep asking him to open the door, try to scream at you. But he should give in if you are determined enough. He will open the door.

Enter, and it will be closed behind you, and locked. Now is no turning back, and no matter what you do, you will eventually die. The beings creeping in the shadows of the room have already begun to leech your life from your body and you will feel older with every second. Run as fast as you can to the door on the other side of the room and enter it. The beings here are simply minor demons, not even capable of scaring the smallest child. Follow the red path you see and you will soon reach a wooden door.

Knock thrice. If you are lucky, someone will ask you to stay where you are. Your death will be a quick one. Should he instead tell you to enter, do so. Your feelings do not matter, nothing matters after you have entered this room. Here, you will see them, all behind a kind of force-field that repels anything coming to close. You will see two thousand nine hundred and forty five. The last of them is held by the person in the middle of the room. But you will also see things that cannot be described by human words. Things that show that this very room could be a tiny part of hell. Things that might drive you mad if you look at them for too long. Walk closer to the one in the middle, him, her, it. It does not matter what the being there is. Ask him: "Why do you hide them?". He will answer you. He will tell you how he got his first one and then proceeded to look for all those others you see around you. The tale might drive you mad, it might kill you, it could do anything to you. But in the case that nothing happens, he will ask you to take his object. It is attached to his chest, but do not even come close to it. Tell him the following: "I came to see, not to touch. You may now let me leave."

He will then laugh. He will laugh even worse than the devil, more evil than anything in the world. He will then say a simple sentence. "Your fate is sealed." The object on his chest will begin to glow and you will feel pain. Then madness. And finally, death.

You have three choices here. One is to accept your fate, and descend to the lowest level of hell for eternity. The second is to kill him, promptly and speedily, but to do so is to destroy the final object, and to end your search forever.

The third is to produce the first object.

If you do, he will scream and attempt to attack you. Do not worry- he can't get past the object. Eventually he will begin to melt, as he dashes himself against the forcefield generated by the symbol of madness you hold in your hands. Do not open your eyes until no more sound is heard.

Toss the first object away and look. Where the thing once stood, a single, gigantic diamond lies twinkling on the floor. Grab it.

It will embed itself in your chest, becoming part of you as much as your heart or your brain.

You are now the final object of the 2945. Bring them together, and show us your smile. You've finished the quest bestowed upon you from the beginning, your life is resumed to where it was before it all began. Eternal Bliss is upon you now, it takes form as a person of the opposite gender as you.

You see your Eternal Bliss for a moment, looking into his/her eyes, a tiny glow of evil lies inside......(???)

Apr 2, 2007

Holder of Eternity

Holder of Eternity

In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Eternity". A sigh might escape the worker as they look upon you with the utmost pity. They will take you down a flight of stairs into what should be the basement of the building, and yet isn't.

As you press deeper and deeper into this underlayer of the institution a chorus of screams will begin to be audible. Softly at first, as if from a great distance, but the closer you get to the end of the hallway, the louder it becomes until it drones so loud that it seems to consume all other noises, until you begin to claw at your own ears in pain. The worker will show you a door, covering both their ears. As swift as they can, they will unlock the door and run, leaving only you in this cramped, dark hallway.

This is your last chance to run. If you decide to continue, and open the door then the piercing wail will end abruptly, leaving your ears ringing. The room is coated in an almost tangible, all-consuming darkness but for the far end of the room. There, manacled to the wall is an emaciated figure, covered in raw lashes. He stares directly at you, with a grin plastered to his face despite festering wounds and a scalpel still half-protruding from his chest. Now is your only chance to save yourself, and the only way is to ask "Who created them?".

He will cackle, in a manner befitting the death throes of an animal before responding. His tale will be the most horrific tale you have ever heard, beyond such primitive concepts such as pain and death, into the very essence of wrong. Of evil.

It is up to you to end this man's life, to release his terrible burden. Remove the scalpel, and he will shudder once in agony before falling silent forever.

That scalpel is Object 6 of 538. It is up to you if the rest should be protected or destroyed.

Mar 30, 2007

Holder of Nothing

Holder of Nothing

In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Nothing". Should a look of sheer, primal disgust mar the workers expression, you will then be taken to a separate building, which appears to be an old, wooden outhouse. Inside will be a seemingly endless corridor far, far longer than the length of the outhouse.

There will be no sound in the corridor. Attempting to make any at the wrong time is a grievous, grievous mistake. You will notice the lights in the corridor get brighter and brighter as you make your way down towards the end, becoming nearly blinding. If at any point the lights go out, QUICKLY shout out "No! Stop! What you are doing is wrong!" while backing away. If the lights do not come back on, bolt for the door you came in through. It should still be open and hopefully you aren't far enough down the hallway for them to close it on you. If they manage to close it, hell itself would be preferable to what you will suffer.

If the lights come back on, return to walking forward down the corridor. Upon reaching the cell, the worker will open the door for you while glaring at you in disgust. Inside the cell will be a mad pastiche of colors, arranged in several harlequin-like formations. You must not be distracted by them; for at the center of a room is a naked young woman, slathered in blood and bound by strips of human sinew. If you take your eyes off her even for a moment, she will destroy you utterly. She will only respond to one question. "What were they when they were one?"

She will then stare into your eyes, and speak the answer in incredible detail. It will be unlike anything you have ever heard and you will be on the verge of both ecstasy and agony at her mere words. It is not uncommon for most to lose themselves in the euphoria. The worst thing you can do, however, is look upon the tattoo on her chest. It will pull at your mind to gaze upon it, but you mustn't. If you do, you will be hers.

She will flay you alive and add your mutilated flesh to her bindings, and you will remain trapped with her, fully conscious, for the rest of time.

That tattoo is object 5 of 538. They desire to be one again. But they mustn't.

Mar 29, 2007

Holder of Innocence

Holder of Innocence

In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask with no hesitation to visit someone who calls himself "The Holder of Innocence." The worker will say nothing, but a single tear should fall from her eye.

She will guide you to a forgotten hallway in an abandoned wing of the run-down institution. She will not enter the hall with you, but will only look into your eyes with a cautious hope, her own expression seeming to beg for salvation. Should you enter the hall, you will not see much, save for the dirty, broken fragments of what were once beautifully carved ivory statues. Before long, you will hear a soft whimper from the other side. Pay close attention, for if the whimper stops, then all hope is already lost. There is no use in running away.

As you turn the handle of the simple wooden door on the other side, a warm and cozy light will greet your face. You will find yourself in the bedroom of a young boy of eight and a half years. The boy himself will be sitting cross-legged on the floor at the foot of the bed, his only garment an open night-robe, exposing the entirety of his pure body. He is the source of the tortured whimpers, and nothing you say to console him will end him torrent of stifled wails.

Only, if you ask him “Do you have something for me?” He will become silent to glance up towards your face. Behind his ruffled blond hair is a sight that will render you breathless, and if you are still capable of any thought it will be only the realization that in him you see everything in this world that you truly love. Suddenly, you will realize that the boy is bleeding from his facial regions as a grotesque vine emerges from the petite orifice on his face. The object will pulsate with its own life, and you will find that it is hypnotizing you. The vine grows rapidly into a white rose. The white rose is more sublime than any flower, clearer than any gem, and without a touch of impurity. Do not look away, for you do not wish to try its patience.

Soon, the room will disappear before your eyes, and you will be standing in the most serene clearing you have ever witnessed, and all of nature’s fauna that you recognize will go about their lives around you, with no fear of anything, not even death. Suddenly, however, a shadow will fall over the meadow, and you will witness the forest all around burst into a pillar of flame. What happens next, no man can dwell on for long before going insane, but in the strength of the human mind you will endure. In the end you will hear screams and moans and groans, but what will overcome you more than anything are the quiet whimpers, the stifled cries, of all the sullied innocents of the world that was. You realize that these cries will continue to be heard all across the globe until the world’s end. None can endure those near-silent pleas and still maintain the slightest hope for the future.

The illusion will fade, and you will find yourself back in the room. You will find the boy lying dead on the floor, his face a mixture of agony and horror, his already decaying body feeding the now towering vines and giving it a sinister glow.

That white rose is object 4 of 538. If you touch it with caution then it will be yours, but if you let it master you then it will use your body to seek and assemble all the pieces, no matter what the cost.

Mar 28, 2007

Holder of the Beginning

Holder of the Beginning

In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls herself "The Holder of the Beginning". A small smile will work its way over the persons mouth, almost seeming to say, "You foolish man".

You will be taken down a hallway, seemingly leading out into a place it shouldn't. This place will seem to exist nowhere in the institution, but it will. The hall will be silent, even if you try to make noise. Screams will die before leaving your mouth, footsteps will be muffled. Your guide will simply point to the door.

If you enter, you will find a cozy room, full of a pleasant, though unidentifiable, perfume. There will be a pretty lady sitting, holding nothing. No sounds will be made in this room, no matter how hard you try, except for one question. "Why where they separated?" The lady will then explain, in detail, the reason. It will be every horrific event in history, every beating, every war, every rape. Everything. Then, all will fall silent. It is up to you to do what you will with this information.

That lady is Object 3 of 538. It is up to you if they should be joined or not.

Mar 26, 2007

Holder of the Source

Concept - Huishi
Idea - Huishi
Creator - Royston
This one's for you FS!

Holder of the Source

In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of the Source". A wryly smile would glow from the worker's face, whom will direct you to an elevated plane in the east wing of the building. The worker's pace increases and you may only follow the lead, for if you do not, the worker will disappear into the darkness and you would be lost in the midst of nowhere, only to await being consumed by the creatures that lurk beneath.

What seems to be like a lengthy walk will lead you to a little opening on the ceiling. The worker will hint to you, signalling you to get onto his palms. You use his shoulders as support and step onto his hands. He lifts you up as if you were a feather and you climb through the opening. You hear a slight 'good luck' from where you came and the worker leaves almost immediately.

You step out of the opening, to find yourself in a field filled with beautiful flowers which you cannot describe with words. Seems like paradise. The lush green pastures and vintage benches make this location seem as if it was a ideal spot to have a picnic. You walk towards one of the bench with a sofisticated lady reading a book. As you approach, she stops reading and ask of your deepest fear. Ignore the question and say "Would it be subliminal?" for if you do answer her with anything, you will be mutilated instantly with what you provided as an answer.

The lady reaches out to you with a grin and whisper in your ears a long set of quotes and requests you to forget them. Remember the things she said for you would only hear it once and never again.

The message the lady gave is object 2 of 538. Only use it after the combination for it would only work once.

Mar 25, 2007

Holder of the End

Dear fans, today, i shall present to you.. HOLDER SERIES, they'll be named under my Labels as HOLDER SERIES
Here's an introductory.. Holders may only be found in any mental institution or halfway house. It may be anywhere, any country at anytime.
There are over 2000 Holders, but 538 is present, whereas the others are missing... They must never meet..


Holder of the End
In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of the End". Should a look of child-like fear come over the workers face, you will then be taken to a cell in the building. It will be in a deep hidden section of the building. All you will hear is the sound of someone talking to themselves echo the halls. It is in a language that you will not understand, but your very soul will feel unspeakable fear.

Should the talking stop at any time, STOP and QUICKLY say aloud "I'm just passing through, I wish to talk." If you still hear silence, flee. Leave, do not stop for anything, do not go home, don't stay at an inn, just keep moving, sleep where your body drops. You will know in the morning if you've escaped.

If the voice in the hall comes back after you utter those words continue on. Upon reaching the cell all you will see is a windowless room with a person in the corner, speaking an unknown language, and cradling something. The person will only respond to one question. "What happens when they all come together?"

The person will then stare into your eyes and answer your question in horrifying detail. Many go mad in that very cell, some disappear soon after the meeting, a few end their lives. But most do the worst thing, and look upon the object in the person's hands. You will want to as well. Be warned that if you do, your death will be one of cruelty and unrelenting horror.

Your death will be in that room, by that person's hands.

That object is 1 of 538. They must never come together. Never.